Rewrite state machines
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@@ -5,36 +5,30 @@ import (
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)
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func NewTorrentState(initial string) *fsm.FSM {
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// ok
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// broken
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// under_repair
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// deleted
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// unplayable
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// ok_torrent 1
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// broken_torrent 1
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// unplayable_torrent 1
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return fsm.NewFSM(
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initial,
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fsm.Events{
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{Name: "break", Src: []string{"ok", "unplayable"}, Dst: "broken"},
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{Name: "repair", Src: []string{"broken"}, Dst: "under_repair"},
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{Name: "repair_done", Src: []string{"under_repair"}, Dst: "ok"},
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{Name: "delete", Src: []string{"ok", "broken", "under_repair", "unplayable"}, Dst: "deleted"},
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{Name: "mark_as_unplayable", Src: []string{"ok", "under_repair"}, Dst: "unplayable"},
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{Name: "break_torrent", Src: []string{"ok_torrent", "unplayable_torrent"}, Dst: "broken_torrent"},
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{Name: "repair_torrent", Src: []string{"broken_torrent"}, Dst: "ok_torrent"},
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{Name: "mark_as_unplayable_torrent", Src: []string{"ok_torrent"}, Dst: "unplayable_torrent"},
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},
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fsm.Callbacks{},
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)
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}
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func NewFileState(initial string) *fsm.FSM {
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// ok
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// broken
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// under_repair
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// deleted
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// ok_file 13
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// broken_file 5
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// deleted_file 3
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return fsm.NewFSM(
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initial,
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fsm.Events{
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{Name: "break", Src: []string{"ok"}, Dst: "broken"},
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{Name: "repair", Src: []string{"broken"}, Dst: "under_repair"},
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{Name: "repair_done", Src: []string{"under_repair"}, Dst: "ok"},
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{Name: "delete", Src: []string{"ok", "broken", "under_repair"}, Dst: "deleted"},
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{Name: "break_file", Src: []string{"ok_file"}, Dst: "broken_file"},
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{Name: "repair_file", Src: []string{"broken_file"}, Dst: "ok_file"},
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{Name: "delete_file", Src: []string{"ok_file", "broken_file"}, Dst: "deleted_file"},
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},
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fsm.Callbacks{},
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)
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